Activity Rooms // Active Play

Movement Room

Go big, get moving, and rediscover the joy of play. Jump into oversized classics, games from around the world, scheduled challenges, and plenty of room to let loose.

Giant games

Scheduled rounds

Free play

Arena map // Live

Open play
Move // Play // Reset

Room Guide // Pick Your Play

A Playground Built at Convention Scale

The Movement Room is Matsuricon’s energetic hub for active fun. Drop in for a quick game, discover something new, or rally your friends for a larger-than-life challenge.

Play zone // 01

Giant Game Floor

Movement Room experience

Revisit familiar favorites at a larger scale, with oversized board games built for friendly, face-to-face competition.

Big pieces. Bigger plays.

Play zone // 02

Games Around the World

Movement Room experience

Try recess and outdoor activities from different cultures, learn a new way to play, and bring your whole group along.

New games in rotation

Play zone // 03

Open Free Play

Movement Room experience

Grab an inflatable toy or drop into an open game. This is the place to let loose, move around, and choose your own fun.

Play at your own pace

Equipment protocol // 01

Room gear stays in the room

Every game, toy, and piece is shared equipment.

None of the items provided for use in the Movement Room are available to take with you. Please return all equipment to its play area and leave it in the room at all times.

Reset your game so the next group can play

Volunteer Crew // Game On

Turn Your Shift Into Playtime

This is an engaging volunteer assignment for people who enjoy physical games, friendly competition, and helping attendees jump into the action.

Volunteers manage pre-scheduled games, reset life-size activities, and keep the room safe and welcoming. Clear communication and strong people skills are essential, and instructions for every scheduled game are shared before it begins.

Game rotation

Scheduled Favorites

Examples of games the crew may run
  • Cosplay Chess
  • Red Light, Green Light
  • Hungry Hungry Hippos

Activities may rotate by schedule

Assignment Grid // Four Roles

Where You Can Help

Assignments may shift throughout the day as games begin, end, and reset.

CHK

Badge Checking

Movement crew assignment

Welcome attendees, confirm valid Matsuricon badges at the door, and keep an accurate room-capacity count.

A friendly first point of contact for every player.

RUN

Run Scheduled Games

Movement crew assignment

Start each game on time, explain the rules, guide players, and make sure equipment is cleaned up before the next activity.

Game instructions are provided before run time.

RST

Reset Free Play

Movement crew assignment

Keep oversized pieces organized between games so walkways stay clear and the free-play area remains ready for the next group.

A tidy game floor helps prevent tripping hazards.

OPS

Set Up & Tear Down

Movement crew assignment

Help unbox inventory, assemble games before opening, then take equipment apart and store it properly after the convention.

Hands-on teamwork at both ends of the weekend.

Ready // Set // Volunteer

Help Keep the Room in Motion

If you want a volunteer shift with plenty of attendee interaction and hands-on teamwork, the Movement Room crew is ready for you.